TUF Sieges SIN City on the Move in Shardlands

Screen Shot 2015-10-02 at 9.13.12 amAn insurgent SIN city that recently moved into the Shardlands is now under full siege assault by TUF. SIN officials confirmed to the Times that war expert Ten Kulch has exodused a militarized city directly into the heart of TUF’s southern cluster of cities, and is now drawing heavy fire.

The Herald’s siege section reported on the first two arriving siege forces:

Ten Kulch [SIN] Extinction Level Event [269|-3073] in Shardlands ThorOdin [TUF] Fri 22 Jul 17:57
Ten Kulch [SIN] Extinction Level Event [270|-3072] in Shardlands ThorOdin [TUF] Fri 22 Jul 18:34

Later, trailing siege forces from TUF leader Agalloch’s alt Elfs Bane also arrived on the scene:

Ten Kulch [SIN] Extinction Level Event [271|-3074] in Shardlands Elfs Bane [TUF] Fri 22 Jul 21:17
Ten Kulch [SIN] Extinction Level Event [271|-3073] in Shardlands Elfs Bane [TUF] Sat 23 Jul 04:10

There is also a blockade in place.

Nothing at this time is known about the composition of the sieges — only that all of the assaults are positioned on plains. TUF is employing the best tactic for a plains siege by using multiple sieges at once to hasten the de-leveling of the city before cavalry clearing can arrive from SIN. It’s a race against the clock at this point.

SIN has consistently used the exodus strategy to position cities close in to their adversaries. Their use of unsiegeable locations in the Newlands during NW2 gave rise to a new tactic that Unbow quickly adopted as well.

With four sieges firing, however, it remains to be seen if T^Ten Kulch can keep the city alive long enough for it to be a true benefit.